“A NEW BRITISH CREW!” – Blackwake Gameplay (Part 4)

Welcome to Blackwake, where we’re together with a crew on a Pirate Ship and must do everything in our power to sink the opposing ship and rule the seas with our gameplay! We’re back with a new crew and as the British as we go and BLOW UP MORE SHIPS!

☆ CHECK OUT THE KICKSTARTER!!! https://www.kickstarter.com/projects/2000479544/blackwake-reboot

☆ Blackwake Playlist: Coming Soon!

☆ Vuxxy: https://www.youtube.com/VuxxyGaming
☆ Fuzzy: https://www.youtube.com/EireBornFenix
☆ Chief: http://www.twitch.tv/thechief1114
☆ Daft: http://www.twitch.tv/daftbasterd
☆ Argyle: https://www.youtube.com/ArgyleAlligator

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What is Blackwake?

Blackwake is a multiplayer team-based shooter centered around naval battles for PC and Mac. Set during the Age of Sail, Blackwake focuses largely on team-based tactics and overall team cooperation. Organizing a ship broadside, assisting your captain in navigating various weather conditions, or just being part of the gun crew – there are many roles to be filled in this shooter.

As gamers, we’ve always searched for a pirate game that made you feel as if you were actually part of the crew rather than just commanding AI or playing in an RTS perspective. The results of our search were disappointing as nothing was at the level we were hoping for. This lead to the creation of Blackwake.

Not only did we want a strong and immersive crew experience, we wanted it to coexist with a sailing experience. Successfully launching a devastating broadside will require strong communication between team-mates.

Blackwake takes inspiration from Pirates of the Caribbean (the films), Pirate Ship Wars (Garry’s Mod) and even the old Battlefield: Pirates mod. Our goal is to make a valuable contribution to the naval genre, as Blackwake creates the experiences we have been after ourselves. Made possible using the Unity game engine.

Blackwake is match-based, playing out in simple faction vs faction and/or objectives in a variety of game modes. Winning will require teamwork and planning. The captain will have the ability to broadcast commands, but the crew will still need to pay attention and carry out these orders. Victory relies on the abilities of both captain and crew.

While there are many roles to choose from, Blackwake does not force you into roles. You are free to do whatever you feel is beneficial for your team at any moment. This ensures your experience will not be hindered by any forms of class based match making or grouping. Structuring yourselves is still an excellent choice, however. Options like this allow the match to be more strategic, opening the door for more competitive play.

Getting a public team to cooperate on a ship.. like that’ll ever work…

Our first step to preventing this disaster was removing classes. One person cannot bring the entire team down by being bad at their role – because anyone can perform their role. This allows more flexibility and also an easier learning curve as new players won’t be pressured to keep up, instead helping at their own pace.

In Blackwake you can’t exactly exempt yourself from cooperating, either, unless you go AFK (which there is a timer). What are you going to do, shoot the ocean?

The entire crew has one mutual goal and the team will gain points as a whole as well as individually. This mutual goal means even if you don’t like your team or wish to cooperate you’ll still be firing at ships and boarding, both contributing to victory. If your captain is good, you’ll find yourself following their orders whether you meant to or not.

Intro Music: ♫ ‘Seven’ by Tobu
Outro Music: ♫ ‘Mesmerize’ by Tobu
Tobu Facebook: http://facebook.com/tobuofficial
Tobu YouTube: http://youtube.com/tobuofficial


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