Welcome to Rainbow Six Siege, an upcoming Tactical-Shooter that I got to play and record early! Here’s the first of a bunch of games I was able to record along with some Post-Commentary about it and the gameplay itself!
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What is Rainbow Six Siege?
Tom Clancy’s Rainbow Six Siege is a first-person tactical shooter, in which players take control of an operator from the Rainbow team, a counter-terrorist unit. Different operators have different nationalities, perks, abilities and equipment. For instance, an operator named Twitch is equipped with a drone that can stun enemies with electric shock, while Smoke has the ability to detonate poison gases around, which can effectively lower the health of enemies in the affected areas. As a result, the game features an asymmetrical structure. Each side also gain access to a “Recruit”, whose gears and gadgets can be customized by players to meet the requirement of a match. Players can only play as one of the classes in a match, and cannot be switched throughout. Powerful weapons, like grenades and breach charges are valuable, as their number are limited under the system. Team-work is encouraged in Siege, and players are tasked to integrate their abilities to eliminate their enemies. Communications between players are also encouraged.
A gameplay screenshot of the game, showcasing the Hostage Mode. Players can destroy structures like walls to spot targets.
Players can plan their attack before a match begins. The attackers have the ability to send drone to detect the environment and to find the enemies and targets they are seeking for, while the defenders could fortify certain areas to prevent attackers’ attack. The attackers can pick from multiple locations to deploy their attacks. Maps in the game are designed to be close-quartered, and players cannot respawn but can be revived by their fellow temmates after their defeat. The reason for that is that the developer wanted to encourage players to utilize teamwork, tactics, and to create tension throughout the game, which was called “the three main pillars” by Ubisoft Montreal. Time allowed for each match is also short. Verticality is among one of the key elements when designing the game’s maps. Players can breach-charge ceilings and floors, as well as ambushing enemies by rappelling through breakable windows. The game will also feature heavy emphasis on destruction, which is one of the major reasons lead to the cancellation of Rainbow Six: Patriots. It is also “the center of the experience” of Siege in accordance to Andrew Witts, the game’s designer. A procedural destruction system is featured in the game. Players can break structures by planting explosives on them, or to make bullet holes on walls by shooting it. The environments of the game feature a layered material system, in which environmental objects of different materials will show different reactions to player’s attack. Players may gain tactical advantages through environmental destruction, and that the system aims at encouraging players to utilize creativity and strategy. In order to create a realistic gameplay, a bullet penetration system will be featured, in which bullets deal less damage when they hit enemies through structures. In addition to destruction, players can also build fortified barriers and shields around them for protection, but can be destroyed through breaching and utilizing melee-weapons like hammers. In order to stop attackers’ attacks, defenders can place traps like barbed-wire around the maps. Different modes will be featured in the final game, with the first mode shown being the Hostage Mode, in which attackers must extract the hostage, either male of female, from the defenders, while the defenders must prevent that from happening.
The game will also feature a co-operative mode called “Terrohunt”, which supports up to five different players. Players will take on the role of either attackers or defenders, and must fight against waves of enemies controlled by artificial intelligence. The game also features a single-player campaign. Every levels in the campaign can be played solo or co-cooperatively with other players. Similar to other multiplayer modes, the campaign of the game does not allow players to respawn when they are killed by enemies